Brad Waid
Opening Keynote Speaker

Award Winning Educator, Emerging Technology Leader, Global Influencer, International Speaker, Keynoter, Top 15 influencer in Augmented Reality, Branding and Messaging Specialist and a good story-teller. Working with schools, industry, businesses, thought leaders and government bodies to improve learning, education and the human experience.

Travis Smith
Closing Keynote Speaker

Travis Smith is the Teacher Engagement Manager for Microsoft Australia and leads the Microsoft Innovative Educator program across the nation. Travis will share the latest in innovation that we will be seeing in our classrooms in the coming years.

Darren Rackemann
Conference Organiser
Mark Savery
Breakout Session

Role: Head of e-Learning P-12 & STEM Coordinator

School: Emmanuel College

Audience: Primary

Session Name: Creative Coding!

Session Outline:

Come and get hands-on with a number of simple and affordable options to help teach coding. Learn how to assist students in creating their own projects while having fun learning how to communicate and collaborate through code. Come and see how you can integrate coding into the curriculum and hear how to develop a progression of coding across the Junior years. Play and interact with a range of technologies (featuring Cubetto’s, Scratch, Micro:Bits, AdaFruit Circuit Playgrounds, OhBots). Bring your laptop and be ready to engage in some Creative Coding!

Matthew Jorgensen
Breakout Session

Role: Assistant Director of eLearning

School: Saint Stephen’s College

Audience: Secondary

Session Name: 3D, VR and Coding with CoSpaces

Session Outline:

CoSpaces is a really fun and easy online tool that allows your students to CREATE VR content that they can use on their phones with the help of VR goggles. It also uses 3D modelling and Blockly or JavaScript coding, so that users can interact with objects. The teacher dashboard allows you to keep track of your students’ work and the single sign on means no extra accounts to worry about. CoSpaces can be used across all learning areas and there is also a free training course for teachers. In this session will create a basic VR experience with some 3D modelling and Blockly coding.

Laura Bain
Breakout Session

Role: eLearning Coordinator

School: The Springfield Anglican College

Audience: Primary

Session Name: 3D Tools in Windows 10

Session Outline:

Learn how Year 5 students created their own 3D animations in Power Point and used Paint 3D to create representations of space inventions.

Mike King
Breakout Session

Role: Head of E-Learning

School: The Springfield Anglican College

Audience: Secondary

Session Name: Learning Analytic and Academic Mentoring at TSAC

Session Outline:

An outline of TSAC academic mentoring and learning analytics roll out that started in 2013.  One of many factors at the College that have helped improve academic culture and performance of our senior students.

Peta Jorgensen
Breakout Session

Role: P - 12 Digital Learning Coordinator

School: Hillcrest Christian College

Audience: P - 12

Session Name: It's a Small, Small World!

Session Outline: Yes! There is a world outside the 4 walls on your classroom. Learn how to engage your students in experiences that can only be achieved through the power of Skype. Your classroom will never be the same again!

John Sietsma
Breakout Session

Role: Technical Evangelist

Company: Unity Technologies

Audience: Secondary

Session Name: Playground Project: Getting started in Unity3D

Session Outline: Learn to make simple physics based games using Unity and the Playground Project. In this session you'll get an introduction to Unity and learn how to make 2D game.

Year 8 Teaching Team
Breakout Session

Role: Year 8 Teaching Team

School: Riverside Christian College

Audience: Secondary

Session Name: Cooperative Authentic Productions with a focus on 21st Century skills

Session Outline:

This workshop will explore the introductory learning journey of three Year 8 teachers and how they have overhauled traditional PBL to create a new approach using corporate business structures within the classroom. The new approach helps explicitly teach and review 21st century learning skills rather than assuming that it will be picked up along the way in the traditional PBL structure. 

KristyTimLarry
Peter Sercombe
Breakout Session

Role: Head of Faculty - Technologies

School: Bundaberg Christian College

Audience: Middle Years/Senior

Session Name: Development Boards, Drones, and Data: Exploring Digital Technologies in the Context of Smart Farming

Session Outline:

Bundaberg Christian College is situated in the heart of the "salad bowl" of Australia. The rapid technological advancement happening in the agriculture industry provides an excellent context within which to explore the Digital Technologies. During this workshop you will have the opportunity to see how we have used a combination of development boards (Micro:bits), drones, and data to explore and develop digital solutions to agricultural problems. Time permitting, you will have the opportunity to get hands on with some of the technology we are using so be sure to BYOD!

Stephen Huth
Breakout Session

Role: Secondary School Coordinator

School: Lutheran Ormeau Rivers District School

Audience: All

Session Name: An organic professional learning community that doesn’t freak people out? No way!

Session Outline:

Come and explore a model of professional learning developed by the classroom teachers, for the classroom teachers, and comprised of the classroom teachers, where the Cycle of Collaborative Exchange is the name of the game. Underpinned by our learning and teaching framework, regular data collection, and the rich professional tapestry found within our staff, this is a dynamic and organic model, in which success is measured not by the achievement of individual teachers, but by improvement of the whole staff against key indicators, which are established by... the classroom teachers. And it doesn't freak people out.

Michael Collins & Michelle Cecil
Breakout Session

Role: ILR Education Consultants

Organisation: I Love Reading

Audience: Junior, Learning Support, ESL

Session Name: 3I Love Reading

Session Outline:

I Love Reading is a unique literacy program designed to facilitate the rapid learning of reading. This comprehensive program aims to remove the complexities from reading, empowering learners to grasp literacy concepts from an earlier age. ILR combines proven literacy methodologies with an innovative approach to learning. This fresh model for literacy learning assists readers to learn every sound, of every word of the English language through a multi-faceted yet simple phonetic coding system. This session will outline the fundamentals of the I Love Reading program and demonstrate how ILR can support early readers and non-English speakers to have immediate access to the correct pronunciation of words, regardless of their complexity. The aim is to equip children as they move from ‘Learning to Read’ to ‘Reading to Learn’ and foster a love for reading along the way.

Jacques Du Toit
Breakout Session

Role: Assistant Director of Academic Performance & Innovation – SLC

School: Hillcrest Christian College

Audience: P - 12

Session Name: Connect, Learn, Share, Grow with Twitter

Session Outline:

New technologies and social media are driving changes with regards to information, learning, creation and sharing. The need for educators to become 21st-century learners thus requires a fundamental adjustment in the way we approach our own professional development. This session will focus on how Twitter and other social media can be used to take control of your own professional development and how we can support one another as professionals. An online personal learning network allows greater connections to new ideas and resources; with the ultimate goal of being able to better serve our modern learners.

Yvonne Barrett
BREAKOUT SESSION

Role: K-12 Teacher Librarian

School: Bilkent Laboratory & International School, Ankara, Turkey

Audience: P - 12

Session Name: Digital Games and the school library

Session Outline:

A case study of how game based learning (GBL) was incorporated within an upper elementary school library program to develop information & digital literacy. Participants will be encouraged to share their own experiences with GBL in the classroom and school libraries.

Viviana Zappacosta
BREAKOUT SESSION

Role: Junior School Teacher

School: Emmanuel College

Audience: P - 12

Session Name: Evolved Learning & Teaching in the classroom

Session Outline: Setting up a Self-Organised Learning Environment using “the wall”. Can students really run and monitor their own learning? Who needs a relief teacher if students know why and what their needs are to grow in their learning?  Know thy Impact when you know your children, know the curriculum and you are developing strong teacher pedagogy in explicit teaching through inquiry and PBL.

Amanda Frampton
BREAKOUT SESSION

Role: Microsoft Learning Consultant

School: Microsoft

Audience: P - 12

Session Name: Explore the possibilities of Minecraft Education Edition in your Classroom

Session Outline: From Chemical Reactions to Coding to Hundreds Boards to Creating and Exporting 3D Objects for Printing– Minecraft Education Edition allows you to facilitate learning across many curriculum areas and year levels. Hear how educators all over Australia are pushing the boundaries with this much loved game!

Christy Gittins
BREAKOUT SESSION

Role: Academic Performance & Innovation Coordinator (P-2)

School: Hillcrest Christian College

Audience: P - 6

Session Name: Seesaw: An introduction to student-driven portfolios

Session Outline: Come and discover how students can independently use 21st Century Skills to create their own digital portfolio to share their learning at school. This session is designed for teachers from P-6 who are brand new to Seesaw.  It is a hands-on session where you will learn the basics of Seesaw.

Julie Lindsay
BREAKOUT SESSION

Role: Charles Sturt University: Open Pathways Design Leader with the uImagine Digital Learning Innovation Laboratory, and Adjunct Lecturer, Flat Connections; Founder and CEO

School: Charles Sturt University

Audience: P - 12

Session Name: Getting started with online collaborative learning - Tools and strategies to move from 'local' to 'global'

Session Outline:

Join Julie who has been designing and implementing collaborative learning opportunities for 20+ years, is completing a PhD in online global collaborative learning and and has written two books about global education and online global collaboration. This session will explore approaches, tools and strategies for online collaborative learning in the classroom at all levels. Yes, it is possible, and with careful curriculum planning you and your students can connect with others beyond the classroom for mutual learning opportunities.

Cate Ballantyne
BREAKOUT SESSION

Role: National Manager

Company: Trap Ed

Audience: P - 12

Session Name: Play. Learn. Win - experience the power of the Trap Ed student study app

Session Outline: This session will introduce you to the power of our game based student revision app through the findings of our current national pilot and independent evaluation. Enjoy your own experience downloading and playing it and discover the user opportunities now available to QLD schools. Join us to Play. Learn. Win

Rachel Hinds
BREAKOUT SESSION

Role: National Program Director

Company: High Resolves

Audience: 7 - 12

Session Name: Transforming Students through Citizenship Education

Session Outline: Join Rachel as she takes you through the High Resolves Theory of Change based on 30 years of research and over 10 years in the field. Learn how you can begin to develop the critical global competencies your students need to succeed in a rapidly changing world.

Martyn Harris
BREAKOUT SESSION

Role: Head of Faulty - Design & Technologies

School: Hillcrest Christian College

Audience: 7-12

Session Name: Developing Soft Skills with Design Thinking

Session Outline: This will run across both Breakout Session 2 and 3. Participants are introduced to the six8’s Design Thinking framework.  The framework is applied through the design and realisation of a model experimental flying car.  Participants are able to test and modify their concepts with the use of a power delivery device called a Power Anchor.